Arise

When you steal a hundred grand from some very bad people, the best way to survive is to stay small and quiet...

Possibly its not to save a pair of drowning girls, not go 'viral' on social media and certainly not to let the local police take your passport, trapping you on a small 'party' island in the middle of the Mediterranean Sea.

But Steve isn't the average guy, he's ex-military, ex-enforcer and ex-human. He's a one man nanite fuelled nightmare for those that cross the line, and he's decided that it’s time to clean up his act. He's going to make up for the things he's done, and save 'the little guys'.

It's a nice fantasy, but even he has to admit, it's really just a justification, because he's a very bad man, with horrifying abilities, and he's only just learning what he's capable of. He needs a reason to not go to the dark, and if that’s hunting down the creatures of the night and beating them to death with their own femurs?

Well, he's just the man for the job.

Stolen money. Greek Islands. Werewolves and Enforcers... what could possibly go wrong?


Hunted, confused, pissed off… this is one quarry you don’t want to back into a corner.

Steve and Ingrid have escaped the clutches of Athena, but Steve is still learning, both about his place in the world, and his capabilities, not to mention those of the creatures that surround him.

Ingrid, too, must find her way in the new reality she finds her world has become, and the pair need a plan.

Fortunately, Ingrid’s a lot brighter than Steve, and she’s had plenty of time to plan, to observe, and to build up a festering hatred of her ‘betters’.

Steve’s going recruiting—and harvesting—Greece is in for a hell of a surprise, and for the criminal element out there? It’ll be a fatal one…


Lost ships. Forgotten lairs. Monsters from the dawn of time.

Steve and the team survived the assault on their new home, and their enemies learned a valuable lesson about trespassing… their bodies now help to form the very walls his people live within.

The Old Ones have agreed to his offer, Steve has a month to get his affairs in order, then he must present himself before the oldest of his kind, and for now? He is to be left alone.

But as much as Steve has gained? He’s lost access to the greatest of his advantages. It’s only a matter of time before the edict expires, and unless he presents himself as agreed, it’s open season on him and his group.

Steve needs to recover the Harvest Blade, to gain access to new and more powerful abilities, and to protect his friends and family.

Only one location is likely to be able to grant him all of those things… it’s time to take back his birthright.

It's time to reclaim Humanity’s place in the stars.


There’s a new player in the great game, and the Elders edicts hold no sway over them…

Steve and the team hold the ship but only for now. Yet the world is swiftly waking to the new reality, the vultures are circling, and keeping the ship looks to be at least as hard as taking it ever was.

Time is never on Steve’s side, but the knowledge that he agreed to present himself before the only faction he’s not at war with, and the Elders have no patience for delays, only add to his stress.

He’s out of time, out of tricks, and patience? That’s a luxury long gone. But while Steve might be running low on many things, his reservoir of brutality is far from dry. Good thing too, because one of the god-like creators has cast her ominous gaze on him now, and as far as she’s concerned, he and all his kind are vermin.

What will the vermin do, when the exterminators are called?


There’s an entire galaxy out there, and Steve’s already started a war with some of it...

Steve and his companions have been offered a chance, the slimmest of hopes, that the UC—whatever that is—will protect the earth.

But that protection, offered as it is with the full knowledge that it could embroil billions in a new war? It’s never going to come cheap.

The UC wants something, and it’s down to Steve to figure out how to pay that debt, or survive without their sheltering hand.

The greater galaxy is a harsh place, and in the eyes of those that battle to keep the flame of freedom alive another day, anyone that would give up their freedom to gain a little security?

In the galaxy’s eyes, they’d deserve neither.


Forgotten races, ancient secrets and the final truths of the great wars…

After being ripped from everything he knew, Steve drifts amongst the shattered remains of dead worlds and civilizations. The vast grave of the ages threatens to consume him as he faces an impossible choice - evolve beyond his limits, or be lost amongst the ruins, like all the other failures.

The node is under attack. Meanwhile, on all sides the enemy is bearing down, ready to tear their hard won prize free. If Steve is going to eke out a chance at survival, he’s going to have to fight his way home. Not only that, when he gets there, he’s going to have to deal with the Ændari’s greatest secret.

It’s time to remind the rest of the universe that humanity isn’t prey… we’re the predator.